Documentation

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P R E L I M I N A R Y

NOTE: This content is under editing and might not yet reflect the final result.


What

The process of writing documentation of the work while using the EUDP method.

EUDP Task Outline

How

The dish

A documentation, that reflects the work that has been performed.

Ingredients

  • All phases of the EUDP

Process


Why

Documentation is important in all projects. But there are different requirements to how the documentation is written.

In Education

In an education situation, the process - the road the student(s) followed to get to the goal - is as important as the documentation of the product it self are.

In Industry

In the industry the process it self is less important and the focus is on the documentation of the developed. The documentation must be exactly so complete and detailed, that it enables a colleague to inherit the project and continue the work. This requires that documentation both describes the developed parts as well as the choices made during the work.

In Academia

In academic environments the documentation must reflect the way the scientist work: Describe a problem observed, formulate a hypothesis or a problem statement, describe related work, describe the method applied, describe the experiment (collection of data), describe the analysis of the experiments outcome (analysis of the data), and finally draw the conclusions and putting the work into perspective. The academic work may be iterative going through the described phases several times refining the problem statement, adjusting the experiment, etc. until it reflect the observed problem.

Engineering and EUDP

EUDP describes an engineering development method. EUDP can be, and are, used in education environments. In EUDP it is only described how the documentation should be when applied at universities. Companies applying EUDP or variants of it has to define their own documentation standard.

Process Documentation

The process documentation documents the work-processes, that brought the developer to the goal rather than the product it self.

It is important for the mentor to be able to see how the mentee applies the development process. In some situations this might be the only way for the mentor to correct the process that the mentee follows during the project assignment.

Product Documentation

The product documentation documents the construction, the developer has created. It must be detailed enough so the project can be handed over to another colleague. It must describe the choices made during development, so a successor don't have to try out the dead ends just to find them impracticable in the current project.

Example

A complete example will be shown here at a later time.

Notes for further editing

Place holder for thoughts.

Documentation artefacts

Prologue
  • Introduction to the reader
PreProject Phase
PreAnalysis
  • Rich Picture
  • Storytelling
  • Story cards
  • Preliminary use cases
  • Stakeholder analysis
  • System definition
PreConracting
  • Plan for Launch Phase
Launch Phase
General Analysis
  • System Overview Diagram (SOD)
  • Description of main blocks in SOD
  • Object identification
  • User scenarios identification
  • Abstract Class Descriptions
  • Class Diagram (SysML + UML)
  • Use Case descriptions
  • Interface identification
  • Interface descriptions
  • Identification of central functions
  • Description of functions
  • Identification of dynamics in the system
  • Communication Diagrams
  • Sequence diagrams
  • State machine diagrams
  • Exact requirements
General Architecture Design
  • Design criterias
  • Subsystem Architecture Diagram
  • Subsystem interface descriptions
Technical Platform
  • Hardware specification
  • Mechanical specification
  • Software specification
Contracting
  • Development plan
  • Product acceptance
Realisation
Strategy and planning
  • Development strategy
  • General verification plan
  • General deployment plan
  • General development plan
For each timebox
  • Revised Development Strategy
  • Timebox verification specification
  • Timebox deployment specification
  • Timebox development plan
Analysis
  • Refactored block diagram
  • Refactored class diagram
  • Detailed use cases
  • User interface specification
  • System interface specification
  • Dimensioning specification
Design
  • UML/SysML Deployment view(s)
  • Mechanical specifications and dimensioning
  • HW module specification per block
  • UML SW Deployment view
  • Class specification
  • Refactored class diagram
  • Use case scenarios specifications
  • Sequence diagrams
Implementation
  • Mechanical drawings with details explained
  • Electronic diagrams with details explained
  • Source code with details explained
  • Description of integration
Verification
  • Module tests
  • Integration tests
  • Acceptance test
Deployment
  • Customers signature for acceptance
PostProject
  • Customers general product accept
Evaluation
  • Customers general evaluation of the product
  • Customers evaluation of the project process
  • The project teams internal evaluation of the development process and process improvements
Process documentation
  • <place holder for intelligent stuff to come :-) >
Epilogue
  • Summary or conclusion

Note: Items marked with dots are written or drawing artefacts.

Notes to remember when revising the pages

Develop a System Overview Diagram - combine HW-blocks and Classes (SysML could be used).

Rich Picture should in the Launch Phase develop into the System Overview Diagram

Remember that requirements, the architecture and other found in the Launch phase is what is going to implemented. A good idea is to refer back to the requirements, when during Realisation the specific requirement is selected for implementation. If the requirements are refined or even changed, because of deeper knowledge of the system-to-be, ensure, that the customer accepts this in writing or by signature - before rushing to implementation of the changed requirement.

Don't let things go into this:

Arnold's Laws of Documentation:
	(1) If it should exist, it doesn't.
	(2) If it does exist, it's out of date.
	(3) Only documentation for useless programs transcends the
	    first two laws.

In the Use Case Analysis the involved objects/classes must be identified for each use case after the analysis and an updated SOD/Class diagram is the resulting artefact.

Identify the objects/classes involved after performing the Interface Analysis